Scarlet & Violet
Booster Display EV calculator

Estimate the expected value (EV) of Scarlet & Violet booster displays using live TCGplayer market prices via TCGCSV. This calculator models the Scarlet & Violet English pull structure with standard slots, rare-slot upgrades, guaranteed reverse holo pulls, and premium bonus-slot upgrades to produce realistic EV and variance projections.

Basic Energy, code cards, and sealed extras are not included in this calculation.

Each sealed product is simulated pack-by-pack using the configured Scarlet & Violet pull-rate assumptions shown on the page. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Scarlet & Violet launches the era with Koraidon ex, Miraidon ex, Gardevoir ex, and one of the deepest early premium sheets in the block, pairing Illustration Rare standouts like Slowpoke, Ralts, Kirlia, Riolu, and Starly with Special Illustration Rare chase cards like Miriam, Gardevoir ex, Koraidon ex, and Miraidon ex plus gold Nest Ball, Rare Candy, and Basic Energy cards.

36 packs / display Model defaults tuned to TCGplayer Scarlet & Violet pull-rate guidance Base slots: 4 Common • 3 Uncommon • 1 Rare-or-better Reverse slots: 1 guaranteed Reverse Holofoil + 1 bonus slot with IR / SIR / Hyper Rare upgrades Official numbering follows the uploaded Scarlet & Violet card list Live singles pricing from TCGCSV / TCGplayer

Scarlet & Violet pull-rate context (community estimates)

This calculator uses live pricing with a configurable Scarlet & Violet pack model. Published pull-rate references are listed below for context and tuned to the TCGplayer Scarlet & Violet pull-rate article. Reverse Holofoil cards are modeled across a guaranteed reverse slot plus a second reverse/premium slot, while Illustration Rare, Special Illustration Rare, and Hyper Rare hits are handled as upgrades to that bonus slot.

Simulation order: card contents are drawn first, then optional Sift filtering is applied to the drawn pulls.

Rarity / slotArticle / community rangeModel default
Double Rare13.76% (~1 in 7 packs)Rare-slot upgrade = 13.76%
Ultra Rare6.57% (~1 in 15 packs)Rare-slot upgrade = 6.57%
Illustration Rare (IR)7.67% (~1 in 13 packs)Bonus-slot upgrade = 7.67%
Special Illustration Rare (SIR)3.15% (~1 in 32 packs)Bonus-slot upgrade = 3.15%
Hyper Rare (HR)1.85% (~1 in 54 packs)Bonus-slot upgrade = 1.85%

Validation targets: TCGplayer’s English Scarlet & Violet pull-rate data, plus the official Scarlet & Violet card list for premium numbering ranges and card names.

Included pools
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below, and it is applied after each pack’s cards are drawn.
Counts — Main (NF)
Counts — Rare slot
Counts — Reverse / Premium
Counts — Bonus slot
Sanity

Selling Fees

Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.

Value Threshold

Changing this can materially lower EV if Market/Mid are stale. “Min” is most conservative.
Example: 0.25 removes any card valued under $0.25 from EV only if the toggle is on. Sift is applied after each pack is drawn.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles measured from Monte Carlo pack openings.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 36 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Name Card # Rarity Treatment Value Seller fees Boxes / copy
Total (Expected / box) — active pools & Sift 0.00
Preparing…
Boxes / copy = 1 ÷ expected copies per box (36 × per‑pack probability). EV uses Sift only when Use Sift (≥) is checked; row tinting always uses the numeric Sift value.